However, many titles were still running short of full speed. Performance improved significantly for these devices after some of the initial rasterizer cache refactor work on our graphics backend was done, making many less demanding titles capable of reaching 100% emulation speed. Sadly, these GPUs tend to have rather poor OpenGL ES drivers, so Citra’s performance on them generally left a lot to be desired and bordered on unplayable for most 3DS titles. This isn’t something specific to Citra users, the majority of phones currently on the market have them! Especially with Samsung phones, if you live anywhere in the world apart from the United States or China, there’s a high chance you’ll get one with a Mali GPU. AndroidĪttention Android users! We have not forgotten about you! We are still here, making your gaming experience on mobile even better!Ī very large number of Citra users currently use a phone with a Mali GPU. Things are always evolving and changing, and this is no different. What to expectĪs with anything to do with emulation, nothing is ever perfect. If you’d rather jump straight into the action, Citra with the Vulkan renderer can be found in the latest Nightly release, either as a standalone build or from our installer. We thoroughly recommend you give that a read, as it’s a really good recap of the development of Vulkan at the time of writing. If you haven’t read it already, we have posted a detailed teaser about Vulkan in Citra in our 2020 Q2 ~ 2023 Q1 Progress Report. A modern graphics API like Vulkan is perfect for our vision of the New™️ Citra. OpenGL is considered an ageing graphics API, with buggy and slow drivers, and performance bottlenecks. Vulkan support is also becoming a standard feature across many emulators, such as Dolphin, Ryujinx, RPCS3, yuzu, and many others.Īs we’ve mentioned before, Citra is heading into the modern age.
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